Class 6 · Unit project
Unit 1 project: AI detectives
Eight mystery machines are waiting in a box. Which ones are AI — and which just follow a rule? Your team investigates, then makes a poster that proves it.
The task
This unit you hunted for AI, raced a spreadsheet, put AI on a map of Kashmir and trained a model. Today your team are AI detectives. Your teacher has eight mystery machine cards. Which ones are really AI?
Work in groups of 3–4. One period. Everything goes on one page in LibreOffice Impress or on chart paper.
The eight mystery cards (from your teacher)
A kettle that switches off when the water boils · a phone keyboard that guesses your next word · a school bell on a timer · a photo app that finds "mountains" · a traffic light that changes every 60 seconds · a map that finds a way round a traffic jam · a washing machine program · a phone that unlocks when it sees its owner's face.
Investigate (20 min)
- Predict: how many of the eight are AI? Write your guess at the top of your page.
- Sort the cards into two piles: AI and Automation. For every card, use the test: can it cope with something new?
- Write one reason for each card — use the words rule or examples.
- Pick one AI card. How does it learn: labels, no labels, or rewards? Say why.
- Who does it help? And one thing that could go wrong — who should check it?
Make the poster (10 min)
- One page: the two piles, your reasons, and your chosen AI card with how it learns.
- Big letters, a picture or icon for each card, and no names of people.
- Count: was your prediction right?
Your own line (5 min, alone)
Each person writes one sentence: "One thing a person should always decide, not an AI, is ___, because ___." Sign with your roll number. This part is marked for you alone.
Share (5 min)
Hold up your poster. Tell the class the card your team argued about most.
How it is marked
Each row is marked 0–3. Rows 1–5 are shared by the group; row 6 is yours alone. Marks are returned privately and never compared with anyone else's.
Total: 18. A team that argues well about a hard card and explains its choice can score full marks.
1. The sort
- 0Missing
- 1Some cards sorted
- 2All eight sorted
- 3All eight, and most of them right
2. The reasons
- 0Missing
- 1A few reasons
- 2A reason for every card
- 3Every reason uses rule or examples
3. How it learns
- 0Missing
- 1A type named
- 2Labels, no labels or rewards, with a reason
- 3The right type, clearly explained
4. Helps and risks
- 0Missing
- 1Who it helps
- 2Who it helps and one risk
- 3And who should check it
5. The poster
- 0Missing
- 1Hard to read
- 2Clear and neat
- 3Clear, with a picture for every card
6. What a person decides
Just you- 0Missing
- 1Vague
- 2A clear idea
- 3A clear idea, and a good reason