Class 6 · Unit project
Unit 3 project: The sorting tree
A tray of real things from your school — leaves, stationery, stones. Build a decision tree that sorts every one, then let another group try to break it.
The task
This unit you found patterns in your week, drew Srinagar's weather hill, predicted and checked, sorted apples with a decision tree and caught a lucky cap that wasn't lucky. Today your group builds a sorting tree for real things — and then another group tries to break it.
Work in groups of 3–4. One period. Your tree goes on paper first, then into Scratch.
Choose your tray (3 min)
Your teacher gives each group one tray of 8–10 real things. Things, never people:
- Leaves from the school ground — chinar, willow, and others
- Stationery — pencils, pens, erasers, sharpeners, rulers
- Stones and pebbles from the school yard
- Fruit and vegetables from the mid-day meal kitchen (ask first!)
Build it (20 min)
- Look for patterns. Lay everything out. What makes them different — size, colour, shape, what they're for? Write down three features.
- Choose the boxes. Decide the 3 groups your tree will sort into, like writes · rubs out · measures.
- Draw the tree on chart paper: yes/no questions, branches, and a box at every leaf. The most useful question goes first.
- Predict: out of 5 new things, how many will your tree sort right? Write your guess.
- Put it in Scratch: each question becomes an ask and an if-then-else, like the apple tree. Test every path with the green flag.
Break it (7 min)
- Swap with another group. They bring 5 things your tree has never seen from their own tray or the classroom.
- Run each one through your tree — on paper or in Scratch. Count how many land in the right box. Was your prediction close?
- Find one thing that went wrong, and change one question to fix it.
Your own line (5 min, alone)
Each person writes two sentences: one pattern your tree uses, and one thing it could still get wrong — and why. Sign with your roll number. This part is marked for you alone.
Share (5 min)
Each group holds up its tree and says: "We predicted ___ right. We got ___. We changed ___."
How it is marked
Each row is marked 0–3. Rows 1–5 are shared by the group; row 6 is yours alone. Marks are returned privately and never compared with anyone else's.
Total: 18. A tree that gets things wrong, and a group that finds out why, can score full marks.
1. Patterns
- 0Missing
- 1One feature
- 2Three features
- 3Three features that really tell the things apart
2. The tree
- 0Missing
- 1Some questions
- 2Yes/no questions, every leaf a box
- 3And the most useful question first
3. In Scratch
- 0Missing
- 1Started
- 2One if-then-else works
- 3Every path tested and ends in a box
4. The test
- 0Missing
- 1Tried one thing
- 2All 5 new things counted
- 3Counted, and compared with the prediction
5. The fix
- 0Missing
- 1Said what went wrong
- 2Changed one question
- 3Changed one question, and it now works
6. What could go wrong
Just you- 0Missing
- 1Vague
- 2One real thing it could get wrong
- 3And why the tree can't tell